/*
**	Command & Conquer Generals Zero Hour(tm)
**	Copyright 2025 Electronic Arts Inc.
**
**	This program is free software: you can redistribute it and/or modify
**	it under the terms of the GNU General Public License as published by
**	the Free Software Foundation, either version 3 of the License, or
**	(at your option) any later version.
**
**	This program is distributed in the hope that it will be useful,
**	but WITHOUT ANY WARRANTY; without even the implied warranty of
**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
**	GNU General Public License for more details.
**
**	You should have received a copy of the GNU General Public License
**	along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

////////////////////////////////////////////////////////////////////////////////
//																																						//
//  (c) 2001-2003 Electronic Arts Inc.																				//
//																																						//
////////////////////////////////////////////////////////////////////////////////

//==============================================================================
//                                                                          
//                       Westwood Studios Pacific.                          
//                                                                          
//                       Confidential Information					         
//                Copyright (C) 2001 - All Rights Reserved                  
//                                                                          
//=============================================================================
//
// Project:    RTS3
//
// File name:  W3DConvert.h
//
// Created:    Colin Day, April 2001
//
//=============================================================================

#pragma once

#ifndef __W3DCONVERT_H_
#define __W3DCONVERT_H_

//=============================================================================
//           Includes                                                      
//=============================================================================
#include "Lib/BaseType.h"

//=============================================================================
//           Forward References
//=============================================================================
extern void W3DLogicalScreenToPixelScreen( Real logX, Real logY,
																					 Int *screenX, Int *screenY,
																					 Int screenWidth, Int screenHeight );
extern void PixelScreenToW3DLogicalScreen( Int screenX, Int screenY,
																					 Real *logX, Real *logY,
																					 Int screenWidth, Int screenHeight );

//=============================================================================
//           Type Defines
//=============================================================================


#endif // _W3DCONVERT_H_

